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Backwear consists of artifacts including cloaks and quivers that can be equipped in the back slot.

List of BackwearEdit

ℳ) Permanently sold by Fabian Fancyfeather at the Marketplace.

  • Blue Dragon’s Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear) First appeared in Quest#50.
  • Cloak of Chimera (+2 maximum health, +2 maximum ether, suitable for mages and clerics, backwear.) First appeared in Quest#30.
  • Cloak of Deception (Wearer has a 1/6 chance to redirect free hits to a random opponent, backwear.) First appeared in Quest#51.
  • Cloak of the Blue Asssassin (SP: 1, suitable for rogues, backwear.) Value: 30 gold. First appeared in Quest#4.
  • Cloak of the Grand Vizier (SP:1 multiplied by the number of party members; backwear.) Value: 300 gold. First appeared in Quest#130.
  • Cloak of the Elven Spy (Allows the wearer to examine enemy stats before a battle, suitable for rogues, backwear.) Value: 50 gold. First appeared in Quest#4.
  • Cloak of the Invisible Elf (SP: 1, unaffected by direct attacks in the first 2 rounds of battle, suitable for rogues, backwear.) First appeared in Quest#17.
  • Cloak of the Red Assassin (Assassination chance increased from 1/6 to 1/3, suitable for assassins, backwear.) First appeared in Quest#28.
  • Cobweb Cowl (Protects against sudden death, backwear.) Value: 1000 gold. First appeared in Quest#44.
  • Crow Cursed Cloak (SP:6; backwear.)
  • Desert Cloak (Immunity to fire-, earth- and wind-elemental damage; backwear.) Value: 300 gold. First appeared in Quest#85.
  • Ethereal Cloak (Max. ether +4, SP: 2, suitable for mages, clerics, necromancers, scholars and weather mages, backwear.) Value: 220 gold. ℳ
  • Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear.) First appeared in Quest#148.
  • Gaudy Cloak (Max. health +1, Max. ether +1, backwear.) First appeared in Quest#44.
  • Hunter's Quiver (WP:2 to a bow or crossbow, allows hunter to favor two types of enemies, suitable for hunters, beast warriors, infiltrators, weather mages and winged warriors; backwear.) Value: 240 gold. ℳ
  • Lesser Ethereal Cloak (SP:1, +3 ether, backwear.) Value: 150 gold. First appeared in Quest#4.
  • Lizard Tail (Power +3, backwear.) First appeared in Quest#100.
  • Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear) Value: 500 gold. ℳ
  • Mirage Cloak (Immunity to fire-, earth- and wind-elements and confused- and hexed-effects, backwear.) First appeared in Quest#85.
  • Mist Cape (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; backwear.) First appeared in Quest#93.
  • Quickdraw Quiver (Permanent hastened-effect, suitable for rangers, backwear.) First appeared in Quest#12.
  • Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.) Value: 200 gold. First appeared in Quest#120. ℳ
  • Quiver of Poisoning (Permanent poisoned by 1-effect to all attacks, suitable for rangers, backwear.) First appeared in Quest#26.
  • Ranger's Quiver (WP:1 to a bow or crossbow, suitable for rangers, beast warriors, infiltrators, weather mages and winged warriors; backwear) Value: 20 gold. ℳ
  • Special Curtain (Changes SPECIAL DAMAGE roll into a SPECIAL GUARD, giving a 1/2 chance to be protected from any negative effects caused by the opponent’s special skill; backwear.) First appeared in Quest#125.
  • Shadeaux Cape (SP:1, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.) First appeared in Grogmas Event 2014.
  • Shroud of Cold Death (Makes all undead raised while wearing the shroud deal ice-elemental damage instead of darkness-elemental; suitable to necromancers only; backwear.) Value: 150 gold. First appeared in Quest#130.
  • Shroud of Electric Death (Makes all undead raised while wearing the shroud deal lightning-elemental damage instead of darkness-elemental; suitable to necromancers only; backwear.) Value: 150 gold. First appeared in Quest#130.
  • Shroud of Fiery Death (Makes all undead raised while wearing the shroud deal fire-elemental damage instead of darkness-elemental; suitable to necromancers only; backwear.) Value: 150 gold. First appeared in Quest#130.
  • Spider Demon’s Cowl (Protects from doomed and sudden death; backwear.) First appeared in Quest#148.
  • Steel Plated Quiver (WP:2 to attacks with a bow, suitable for rangers, backwear.) First appeared in Quest#25.
  • Tailored Overcoat (SP:1, suitable for rangers, rogues and beast warriors; backwear.) Value: 30 gold.
  • The Rat Queen's Cape (All vermin enemies are enamored with the wearer for the first three rounds of combat, suitable for alchemists, beast warriors, chi monks and witches; backwear.) Value: 120 gold.
  • Traveller's Cloak (SP: 1, backwear.) First appeared in Quest#28.
  • Tridentian Cape (Max ether +3, immunity to blinded; suitable for mages, clerics, necromancers and scholars; backwear) Value: 160 gold.
  • Vampire Cape (Halves damage from undead enemies; backwear.) First appeared in Quest#124.
  • White Cloak (+3 maximum health, suitable for clerics, alchemists and scholars; backwear) Value: 60 gold. ℳ
  • White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear) First appeared in the Fields of Glory.

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