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Heroica-chimonk

Chi Monk is one of the expert job classes available to the players of Heroica RPG once they reach level 30 and fulfill a special requirement. Getting access to this job class requires a great reputation among the Ji Pei.

These martial artists use only their body and mind to fight and recover.

  • Additional Health: +12
  • Additional Ether: +3 (+1 per level for classes without base ether)
  • Weapons: Chi monks do not wield any weapons, but they can use gems and scrolls.
  • Job Traits: Natural Respite (see Barbarian); Healing (see Cleric); Iron Fist – The chi monk can break through any obstacle at the cost of 1 ether.
  • Battle Style: Martial – Chi Monks attack with their bare fists and feet.
  1. SHIELD: Chakra – The chi monk spends 1 ether and focuses inner energy to restore full health to the target of healing. The target is then bestowed by the blessed-effect. On subsequent rolls of Chakra, the target receives an additional positive effect in the following order: transcended, hastened, lucky, encouraged, reinforced, inspired, transcended, nimble. If all ether is depleted, the chi monk regains 1 ether instead of acting. In case the chi monk tried to make an attack, the chi monk targets itself.
  2. CRITICAL MARTIAL HIT/CRITICAL CHI HIT/HEAL MORE: The chi monk attacks the target with strength equal to three times their level. They can spend 1 ether to imbue the attack with an element available to them. Instead of attacking, the chi monk can spend 1 ether to restore health to themselves or one of their allies equal to the power of their critical attack. (e.g. Level 30 x 3 = 90 (elemental) damage or restore 90 health)
  3. MARTIAL HIT/CHI HIT/HEAL: The chi monk attacks the target with strength equal to two times their level. They can spend 1 ether to imbue the attack with an element available to them. Instead of attacking, the chi monk can spend 1 ether to restore health to themselves or one of their allies equal to the power of their attack. (e.g. Level 30 x 2 = 60 (elemental) damage or restore 60 health)
  4. MARTIAL COUNTER/CHI COUNTER/HEAL LESS: The chi monk is struck by the opponent’s attack but attacks right back at the enemy with strength equal to their level. They can spend 1 ether to imbue the attack with an element available to them. Instead of attacking, the chi monk can spend 1 ether to restore health to themselves or one of their allies equal to the power of their level. (e.g. Level 30 = 30 (elemental) damage or restore 30 health)
  5. DAMAGE/NO HEALING: The chi monk is struck by the opponent’s attack. Optionally, any attempt of healing fails.
  6. SPECIAL GUARD/NO HEALING: The chi monk is struck by the opponent’s special skill, but has a 1/2 chance to be protected from any negative effects caused by it. Optionally, any attempt of healing fails.

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