Headwear consists of artifacts including hats, helmets and crowns that can be equipped in the head slot.
List of Headwear[]
ℳ) Permanently sold by Fabian Fancyfeather at the Marketplace.
- 20-20 Glasses (+1 turn of effect for scrolls, headwear.) First appeared in Quest#48
- Ancient Crown (First successful strike in battle deals Cursed-effect, headwear.) First appeared in Quest#30.
- Aurora Helmet (SP: 2, nullifies fire-elemental damage, headwear.) First appeared in Quest#14.
- Barbaric Helmet (SP:2; Power +3; suitable to barbarians; headwear.) First appeared in Quest#93.
- Black Bandana (Grants the user proficiency in sailor lingo, +3 power, headwear.) First appeared in Quest#40.
- Bloody Skull Helmet (SP:3, heals wearer by the amount of health other combatants lose by bleeding at the end of each round; headwear.) First appeared in Quest#148.
- Blue Hand Helmet (SP:5; suitable for knights, dragoons, regulators and skirmishers; headwear.) First appeared in Quest#120.
- Blue Marksman's Hat (There is a 1/6 chance wearer's strikes will instantly kill an aquatic monster, headwear.) First appeared in Quest#28.
- Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear.) First appeared in Quest#87.
- Chimera Headdress (SP:1, +4 to maximum health, suitable for rangers and rogues, headwear.) First appeared in Quest#30.
- Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning; suitable to clerics, mages, chi monks and necromancers; headwear.) First appeared in the Grogmas Event 2014.
- Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear) First appeared in Quest#130.
- Crown of the Sea Kings (Gives the wearer +20 SP, +20 max. health and +20 max. ether when fighting at a sea, lake or river; headwear.) First appeared in the Fields of Glory.
- Cultist Hat (Allows regular attacks to do damage to the undead, headwear.) First appeared in Quest#5.
- Dapper Hat (Wearer has a 1/6 chance of being Encouraged at the start of any battle, headwear.)
- Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3; suitable to assassins; headwear.) Value: 300 gold. First appeared in Quest#75.
- Demonic Pointy Hat (+13 maximum ether, -13 maximum health; suitable for suitable for mages, necromancers and weather mages; headwear.) First appeared in Quest#148.
- Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear.) First appeared in the Grogmas Event 2014.
- Dread Hat (Enemies below half the level of the wearer will not directly attack the wearer, headwear.) First appeared in Quest#1.
- Duplovian Helmet of the Guard (SP:2, immune to magic and healing; headwear.) Value: 300 gold.
- Elaborate Helmet (SP: 2, headwear.) First appeared in Quest#16.
- Emerald Hood (SP:4, immunity to fragile; headwear.)
- Explorer's Dented Helm (SP:2; suitable for rangers, evokers, wardens, and marauders; headwear.) Value: 60 gold.
- Eyepatch (1/2 chance to prevent blinded-effect; headwear.) Value: 20 gold.
- Fanged Helm (SP: 5, headwear.) First appeared in Quest#27.
- Feathered Hat (Max. health +4; a consumable item named “feather” can be stored in the hat and used without spending a turn during battles, comes equipped with [Feather of Lithe]; headwear.) First appeared in Quest#148.
- Fireward Helmet (SP:5, immune to fire and burned; headwear.) First appeared in Quest#148.
- Fractured Spectacles (Scrolls have a 2/3 chance of succeeding, suitable for sages, headwear.) First appeared in Quest#35.
- Gentleman's Hat (SP: 1; the wearer has a 1/2 chance to not be affected by asleep; suitable for men; headwear.) Value: 30 gold.
- Gladiator's Helmet (SP: 3; headwear.) First appeared in Quest#89.
- Gold Dragon’s Crown (Max. Ether +6; immunity to lightning and stunned; suitable to mages, clerics, minstrels and necromancers, headwear.) First appeared in Quest#50.
- Helmet (Maximum health +1, headwear.) Value: 20 gold. First appeared in Quest#10.
- Helmet of Asmodeus (Makes SP randomly fluctuate between either 0 or 60 each round regardless of other equipment; suitable to knights, dragoons, regulators, skirmishers and vindicators; headwear.) First appeared in Quest#148.
- Helmet of Azzurat (SP:4, immune to poisoned; headwear.) First appeared in Quest#85.
- Helmet of Clarity (Immunity to confused, enamored, hexed, afraid and enraged-effects; headwear.) First appeared in Quest#148.
- Hood of Balthazar Bluehood (+4 to power, -6 to maximum ether, suitable for clerics and mages, headwear.) First appeared in Quest#28.
- Horned Demon Hat (SP:5, Power +5, suitable to barbarians and beast warriors; headwear.) First appeared in Quest#148.
- Horned Hat (SP:1, +1 power, suitable for barbarians and beast warriors, headwear.) First appeared in Quest#44.
- Leather Cap (SP:1, headwear) Value: 30 gold. ℳ
- Lieutenant's Helmet (SP: 3, protects from Fragile-effect, headwear.) First appeared in Quest#33.
- Lilliput Helmet (SP:50, suitable to those under minimized-effect only; helmet.) Value: 50 gold. First appeared in Quest#130.
- Magical Tiara (Max. Ether +3; headwear.) Value: 120 gold.
- Magic Turban (Spellpower +7, Max. Ether +7; suitable to mages, necromancers and weather mages; headwear.) Value: 210 gold. First appeared in Quest#130.
- Marksman's Monocle (Rolls of 4 are rerolled, headwear.) First appeared in Quest#40.
- Metal Teeth (+1 power, headwear.) First appeared in Quest#47.
- Mystic Veil (Max. Health +1, Max. Ether +2, suitable for mages, clerics, chi monks, decamon drafters, minstrels, necromancers, scholars and weather mages; headwear.) Value: 120 gold.
- Night’s Helmet (SP:6, immunity to light and blinded; headwear.) First appeared in Quest#66.
- Nixie Helmet (SP:3, grants immunity to water and blinded; headwear.) First appeared in the Fields of Glory.
- Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear.) First appeared in Quest#50.
- Ombracian Hat (SP:3, immunity to darkness and light, suitable to Syrio only; headwear.) First appeared in Quest#93.
- Orcish Helmet (SP:2, suitable for non-humans only; headwear.) Value: 60 gold.
- Peasant's Hood (+1 maximum health, headwear.) Value: 20 gold. ℳ
- Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear.) First appeared in Quest#100.
- Pirate’s Eyepatch (SP:1, has 1/2 chance to prevent blinded; headwear.) First appeared in Quest#142.
- Pointy Cap (Max. health +1, Max. ether +1; immunity to sealed; usable by Noel only; headwear.) First appeared in Quest#93.
- Pointy Hat ( +2 maximum ether, suitable for suitable for mages, clerics, necromancers, scholars and weather mages; headwear) Value: 80 gold. First appeared in Quest#44. ℳ
- Pseudo's Hood (Allows regular attacks to do damage to undead, headwear.) First appeared in Quest#40.
- Psycrown (Allows the wearer to bypass Perfect Dodge; headwear.) First appeared in Quest#148.
- Ratmancer's Cowl (Double damage against Vermin, headwear.) First appeared in Quest#40.
- Red Marksman's Hat (There is a 1/6 chance wearer's strikes will instantly kill a fiery monster, headwear.) First appeared in Quest#28.
- Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.) Value: 240 gold. First appeared in Quest#130.
- Sage's Mitre (+2 power, +4 maximum ether, suitable for sages, headwear.) Value: 200 gold. ℳ
- Scarlet Fascinator (Max. Ether +1, suitable to females only; headwear.) First appeared in Grogmas Event 2014.
- Scarlet Hood (SP:4, grants immunity to stunned; headwear.)
- Sedge Hat (Max. Ether +4; headwear.) Value: 160 gold. First appeared in Quest#50.
- Shroud of the Serpent (SP:3, nullifies wood elemental attacks, suitable for mages, clerics, and rogues, headwear.) First appeared in Quest#27.
- Sister's Hood (SP:2, immune to poisoned and cursed; suitable to Sisters of Danab only; headwear.) First appeared in Quest#93.
- Sterope’s Headdress (Grants the ability to spend a turn to fly out of a battle and return to it later if it is still going; the wearer cannot affect the battle in any way when they are away from it; suitable to winged warriors only; headwear.) First appeared in Quest#130.
- Sylvania's Cowl (Gives user Animal Talk job trait, headwear.) First appeared in Quest#41.
- Thorny Diadem (+3 to power, but -6 to maximum health, headwear.) First appeared in Quest#10.
- Tin Helmet (Protects from confused and hexed effects, headwear.) Value: 80 gold. ℳ
- Tricorne (SP:3, headwear.) Value: 120 gold. ℳ
- Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear.) First appeared in Quest#75.
- Venomari Helmet (SP:2, absorb poison as health; headwear.) First appeared in Quest#130.
- Viking Helmet (+1 maximum health, headwear.) First appeared in Quest#24.
- Warlord's Helmet (SP: 2, grant Natural Respite, restoring health equal to wearer's level after every battle, headwear.) First appeared in Quest#23.
- Warlord’s Helmet (SP:5, healing through ether encourages targets as well, suitable to clerics and chi monks; headwear.) First appeared in Quest#148.
- White Marksman's Hat (There is a 1/6 chance wearer's strikes will instantly kill a flying monster, headwear.) First appeared in Quest#28.
- White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear) Value: 60 gold. First appeared in Quest#120.
- Wide-brimmed Hat (Protects from all negative effects except sudden death and virus; headwear.) First appeared in Quest#148.
- Winged Helmet (SP:2; headwear.) First appeared in Quest#29.
- Ziegfried’s Pointy Hat (Max. Ether +3; suitable to classes with ether and those with Ziegfried reputation only; if reputation is great, ether is doubled; reputation is outstanding, ether is tripled; headwear.) First appeared in Quest#125.