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Bodywear consists of artifacts including robes and armor that can be worn in the body slot.

List of Bodywear[]

ℳ) Permanently sold by Fabian Fancyfeather at the Marketplace.

  • Armor of the Draugr (+2 to maximum health, bodywear.) Value: 40 gold. First appeared in Quest#24.
  • Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear.) First appeared in Grogmas Event 2014.
  • Big Bear Suit (Doubles base and class bonus health and ether; bodywear.) First appeared in Quest#125.
  • Black Dragon's Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear.) First appeared in Quest#50.
  • Black Knight's Armor (SP: 4, protects from stunned effect, suitable for black knights, bodywear.) Value: 200 gold. ℳ
  • Breastplate (SP:1, bodywear.) First appeared in Quest#93.
  • Bright Armor (SP:3, nullifies darkness-elemental damage, bodywear.) First appeared in Quest#14.
  • Brimstone Armor (SP:6, absorbs fire damage; causes fire damage equal to wearer’s defense to those that hit the wearer with normal attacks; suitable to barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) First appeared in Quest#135.
  • Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear.) First appeared in Quest#87.
  • Cat Suit (The wearer has 1/3 chance to dodge rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear)
  • Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)
  • Chevalier of Charis Armor (SP: 2, +2 maximum health, bodywear, Quest 47) First appeared in Quest#14.
  • Chimera Armor (SP: 2, +2 maximum health, suitable for knights and barbarians, bodywear.) First appeared in Quest#30.
  • Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear.)
  • Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear) First appeared in Quest#130.
  • Crinkah Tribal Armor (SP:3, Max. Health +2, Max. Ether +1; suitable to pongcanae only; bodywear.) First appeared in Quest#100.
  • Crocodilian Armour (SP:4, immunity to water and ice; bodywear) First appeared in Quest#58.
  • Croise Suit of Armor (SP: 1, +2 power, bodywear.) First appeared in Quest#47.
  • Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear.)
  • Dragon Bone Armor (SP: 4, +2 maximum health, suitable for knights, bodywear.) First appeared in Quest#27.
  • Encumbering Armor (SP: 6, -6 power, bodywear.) First appeared in Quest#30.
  • Dress Uniform (Wearer is encouraged first round of battle, suitable for knights, bodywear.) First appeared in Quest#28.
  • Galactic Armor (SP:6, Max. Health +6, immunity to light, darkness and doomed; bodywear.) First appeared in Quest#75.
  • Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee and Money Maker; suitable to women only; bodywear.) First appeared in Grogmas Event 2012.
  • Golden Armor (Wearer is hastened and cursed, bodywear.) First appeared in Quest#39.
  • Heavy Armor (SP: 5, protects from fragile-effect, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Value: 200 gold. ℳ
  • Infernal Armor (SP:10, absorb fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; bodywear.) First appeared in Quest#148.
  • Knight's Armor (SP: 3, suitable for knights, bodywear.) Value: 90 gold.
  • Leather Armor (SP: 1, suitable for barbarians, knights, rogues, rangers, beast warriors, cannoneers, dragoons, harlots, inflitrators, marauders, minstrels, regulators, skirmishers, vindicators and winged warriors; bodywear) Value: 30 gold. ℳ
  • Lichen Armor (The wearer's ether is counted as additional health if health is depleted, suitable for ether users, bodywear.) First appeared in Quest#44.
  • Light Armor (SP:3, suitable for knights and clerics; bodywear.) Value: 100 gold.
  • Lighter Armor (SP:4, immune to fragile-effect; bodywear.)
  • Lionheart Suit of Armor (+3 maximum health, +2 maximum ether, bodywear.) First appeared in Quest#47.
  • Lion’s Plate (Max. Health +5, Power +1, immune to weakened; suitable to barbarians and knights only; bodywear.) First appeared in Quest#100.
  • Long Changbao (SP:10, halves damage done by enemies named "dragon"; suitable for Lee Long only; bodywear.) First appeared in Quest#75.
  • Mail of the Renegade Commander (SP: 3, damage from free hits is halved, bodywear, suitable for knights and barbarians, Quest 30) First appeared in Quest#30.
  • Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear.) First appeared in Quest#100.
  • Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear.) First appeared in Quest#100.
  • Nordic Stomach Guard (SP:3, suitable for barbarians, regulators and beast warriors; bodywear.) Value: 120 gold.
  • Paladin's Armor (+2 maximum ether, SP: 4, suitable for paladins, bodywear) Value: 200 gold. ℳ
  • Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to fire and lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear.) First appeared in Quest#75.
  • Pristine Dress (Max. Health +5; doubles all healing done to and by the wearer, including items; suitable to women only; bodywear.) Value: 200 gold. First appeared in Quest#130.
  • Red Leather Coat (Max Health +3; makes the wearer cool in the eyes of youth; bodywear.) First appeared in Quest#119.
  • Righteous Robes (Wearer is hastened while healing, suitable for paladins, bodywear.) First appeared in Quest#28.
  • Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect, suitable for mages, clerics, necromancers, scholars and weather mages; bodywear.) Value: 300 gold. ℳ
  • Robe of the Eldritch Archmagi (SP:3, Max Ether +6, Spellpower +3; suitable to archmages; bodywear.) First appeared in Quest#93.
  • Robe of the Elven Necromancer (SP: 4, suitable for mages, clerics and necromancers; bodywear, Quest 17.) Value: 160 gold. First appeared in Quest#17.
  • Robe of the Elven Warlock (SP: 3, suitable for mages and clerics, bodywear.) First appeared in Quest#17.
  • Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.) Value: 30 gold. First appeared in Quest#4. ℳ
  • Robe of the Pongcanis Champion (Power +1 on the front row, SP:1 on the back row; suitable for barbarians and mages; bodywear.) Value: 60 gold. First appeared in Quest#4.
  • Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear.) First appeared in Quest#100.
  • Robe of the Spell Resistance (Wearer receives half of magic-based damage, suitable for clerics and mages, bodywear.) First appeared in Quest#4.
  • Robe of the Thaumaturges (Wearer has choice to absorb an attack, expending ether by the amount of damage divided by 3, suitable for clerics, bodywear.) Value: 50 gold. First appeared in Quest#4.
  • Robe of the Unseen (SP:1, wearer becomes permanently nimble; suitable to mages, clerics, alchemists, chi monks, minstrels, necromancers, scholars and weather mages; bodywear)
  • Sand Worm Hide (SP: 2, suitable for barbarians, rogues, and ranger, bodywear.) First appeared in Quest#18.
  • Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear.) Value: 150 gold. First appeared in Quest#93.
  • Sharkskin Armor (SP: 1, nullifies water-elemental damage, bodywear.) First appeared in Quest#44.
  • Sheik’s Robes (Power +5, wearer gains gold equal to the number of enemies after each victorious battle; suitable to men only; bodywear.) Value: 200 gold. First appeared in Quest#130.
  • Smelly Hide (Makes beasts and humanoids cause half damage to the wearer when “5” is rolled; suitable for barbarians and beast warriors; bodywear.) First appeared in Quest#43.
  • Thorny Leather Armor (SP:4; causes damage equal to the armor's SP to all that attack the user physically; suitable to barbarians and beast warriors; bodywear.) First appeared in Quest#100.
  • Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear.) First appeared in Quest#125.
  • Undine Dress (Max. Health +8, Max. Ether +8, absorb water; suitable to classes with ether; bodywear.) First appeared in Quest#148.
  • Unholy Armour (SP:5, immunity to light and darkness, suitable to paladins and dark knights; bodywear.) Value: 500 gold. First appeared in Quest#74.
  • Yeti Fur Coat (SP:12, immunity to Ice,Fire, Fragile and Blindness; suitable for yetis only, bodywear.) First appeared in Grogmas Event 2012.
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