Backwear consists of artifacts including cloaks and quivers that can be equipped in the back slot.
List of Backwear[]
ℳ) Permanently sold by Fabian Fancyfeather at the Marketplace.
- Blue Dragon’s Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear) First appeared in Quest#50.
- Cloak of Chimera (+2 maximum health, +2 maximum ether, suitable for mages and clerics, backwear.) First appeared in Quest#30.
- Cloak of Deception (Wearer has a 1/6 chance to redirect free hits to a random opponent, backwear.) First appeared in Quest#51.
- Cloak of the Blue Asssassin (SP: 1, suitable for rogues, backwear.) Value: 30 gold. First appeared in Quest#4.
- Cloak of the Grand Vizier (SP:1 multiplied by the number of party members; backwear.) Value: 300 gold. First appeared in Quest#130.
- Cloak of the Elven Spy (Allows the wearer to examine enemy stats before a battle, suitable for rogues, backwear.) Value: 50 gold. First appeared in Quest#4.
- Cloak of the Invisible Elf (SP: 1, unaffected by direct attacks in the first 2 rounds of battle, suitable for rogues, backwear.) First appeared in Quest#17.
- Cloak of the Red Assassin (Assassination chance increased from 1/6 to 1/3, suitable for assassins, backwear.) First appeared in Quest#28.
- Cobweb Cowl (Protects against sudden death, backwear.) Value: 1000 gold. First appeared in Quest#44.
- Crow Cursed Cloak (SP:6; backwear.)
- Desert Cloak (Immunity to fire-, earth- and wind-elemental damage; backwear.) Value: 300 gold. First appeared in Quest#85.
- Ethereal Cloak (Max. ether +4, SP: 2, suitable for mages, clerics, necromancers, scholars and weather mages, backwear.) Value: 220 gold. ℳ
- Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear.) First appeared in Quest#148.
- Gaudy Cloak (Max. health +1, Max. ether +1, backwear.) First appeared in Quest#44.
- Hunter's Quiver (WP:2 to a bow or crossbow, allows hunter to favor two types of enemies, suitable for hunters, beast warriors, infiltrators, weather mages and winged warriors; backwear.) Value: 240 gold. ℳ
- Lesser Ethereal Cloak (SP:1, +3 ether, backwear.) Value: 150 gold. First appeared in Quest#4.
- Lizard Tail (Power +3, backwear.) First appeared in Quest#100.
- Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear) Value: 500 gold. ℳ
- Mirage Cloak (Immunity to fire-, earth- and wind-elements and confused- and hexed-effects, backwear.) First appeared in Quest#85.
- Mist Cape (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; backwear.) First appeared in Quest#93.
- Quickdraw Quiver (Permanent hastened-effect, suitable for rangers, backwear.) First appeared in Quest#12.
- Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.) Value: 200 gold. First appeared in Quest#120. ℳ
- Quiver of Poisoning (Permanent poisoned by 1-effect to all attacks, suitable for rangers, backwear.) First appeared in Quest#26.
- Ranger's Quiver (WP:1 to a bow or crossbow, suitable for rangers, beast warriors, infiltrators, weather mages and winged warriors; backwear) Value: 20 gold. ℳ
- Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
- Special Curtain (Changes SPECIAL DAMAGE roll into a SPECIAL GUARD, giving a 1/2 chance to be protected from any negative effects caused by the opponent’s special skill; backwear.) First appeared in Quest#125.
- Shadeaux Cape (SP:1, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.) First appeared in Grogmas Event 2014.
- Shroud of Cold Death (Makes all undead raised while wearing the shroud deal ice-elemental damage instead of darkness-elemental; suitable to necromancers only; backwear.) Value: 150 gold. First appeared in Quest#130.
- Shroud of Electric Death (Makes all undead raised while wearing the shroud deal lightning-elemental damage instead of darkness-elemental; suitable to necromancers only; backwear.) Value: 150 gold. First appeared in Quest#130.
- Shroud of Fiery Death (Makes all undead raised while wearing the shroud deal fire-elemental damage instead of darkness-elemental; suitable to necromancers only; backwear.) Value: 150 gold. First appeared in Quest#130.
- Speed Cape (Wearer is permanently Hastened and Nimble, but rolls of 3 become a miss, backwear.)
- Spider Demon’s Cowl (Protects from doomed and sudden death; backwear.) First appeared in Quest#148.
- Steel Plated Quiver (WP:2 to attacks with a bow, suitable for rangers, backwear.) First appeared in Quest#25.
- Tailored Overcoat (SP:1, suitable for rangers, rogues and beast warriors; backwear.) Value: 30 gold.
- The Rat Queen's Cape (All vermin enemies are enamored with the wearer for the first three rounds of combat, suitable for alchemists, beast warriors, chi monks and witches; backwear.) Value: 120 gold.
- Traveller's Cloak (SP: 1, backwear.) First appeared in Quest#28.
- Tridentian Cape (Max ether +3, immunity to blinded; suitable for mages, clerics, necromancers and scholars; backwear) Value: 160 gold.
- Vampire Cape (Halves damage from undead enemies; backwear.) First appeared in Quest#124.
- White Cloak (+3 maximum health, suitable for clerics, alchemists and scholars; backwear) Value: 60 gold. ℳ
- White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear) First appeared in the Fields of Glory.