Rogue Thief is one of the six veteran job classes available to the players of Heroica RPG at level 40 if they have successfully completed at least 10 quests or possess the Veteran's Badge. It is only available to those who started out as a rogue.
These stealthy robbers leave their victims hanging out dry, just as Lady Luck was wont to do.
- Additional Health: +20
- Weapons: Rogue thieves use the same equipment as rogues.
- Job Traits: Flee – Rogue thieves can leave battles at any time, but they will not gain any rewards from the battles they’ve fled from; Gamble – Each time the rogue thief gains gold, they can take a single gamble of “double or nothing”; Kingpin – If there are other original rogues in the party, the rogue thief is lucky while the other original rogues gain 50% more gold from stealing.
- Battle Style: Devious – Rogue thieves use every trick in the book to survive battles while gaining wealth on the side.
- SHIELD: Grand Theft Hero – The rogue thief performs almost a perfect crime as they transfer health equal to three times their weapon power added to their level from the target to themselves, take all drops that the target has, and finally steal the target’s heart, causing it to become enamored to the rogue thief for the next three rounds.
- CRITICAL THEFT: The rogue thief attacks the target with strength equal to two times their weapon power added to their level. If the target carries gold, the rogue thief steals gold equal to the target’s level.
- THEFT: The rogue thief attacks the target with strength equal to their weapon power added to their level. If the target carries gold, the rogue thief steals gold equal to the target’s level.
- STEAL & HIDE: If the target carries gold, the rogue thief steals gold equal to the target’s level. Then the rogue thief hides for the remainder of the round, avoiding all actions that might come their way.
- DAMAGE: The rogue thief is struck by the opponent’s attack.
- SPECIAL DODGE: The rogue thief has a 1/2 chance to dodge the opponent’s special skill so that it hits the next ally in turn instead, unless the skill hits everyone.